

Stunning, life-like visuals aren’t necessary for this type of game and the cartoony style graphics fit the game very well. The graphics in this environment work great for the type of game Poly Bridge is.


The rest of the game is in a 3D type environment which shows the cars, land and water features and of course, your bridge. This is where players select and place the materials they wish to build the bridge out of, along with any other features they would like to add. Building is done using a 2D dotted line map. The visuals in Poly Bridge look nice and are what you would expect in a bridge building simulation game. It is a lot of fun coming up with all kinds of crazy bridges and seeing what they are capable of doing. I found myself spending quite a bit of time in Sandbox mode just playing around and creating levels with anything from simple bridges to multiple suspended bridges. There is also a Sandbox mode in which you can create your own levels and have fun trying out any design or idea you can come up with. I didn’t find any of the levels too difficult, but found myself going back and playing some of the levels multiple times to try out different designs and ideas. The levels in campaign mode start off fairly easy and plain but get more difficult and interesting as you go along. There is a campaign mode where players must solve puzzle-type levels by building bridges that have the capability of getting vehicles from point A to point B. There are also helpful tools, such as the ability to reveal the high and low stress points of your bridge. There is a tutorial available to help get you through getting started, if needed, but I was able to figure things out rather quickly without needing the tutorial. Gameplay in Poly Bridge is pretty simple and the game is fairly easy to navigate.
